Mass effect 2 gibbed

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It looks like Serialize method does not use it. QUESTION: I found no usages of UnrealFieldOffsetAttribute. PROPOSAL: this code can be altered to add conversion support (load ME2 file -> save ME2 Legendary Edition file and vice versa). I've checked it using my current save files (imported from ME1 Legendary Edition).

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Plus I've added some lines to ME1 plot table (from trilogy-save-editor too).

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tt mechanism so I edited it in a 'light' way. I'm sorry for the code style, I have never worked with WinForms Bindings (I'm a WPF/AvaloniaUI man). Therefore, I had to make some refactoring. I did not want to lose the ability to edit old ME2 files. Find the save game you just made in the folder Bioware/Mass Effect 2/Saves/name of character/Save0001 (or something like that). The only difference is a new section Me1ImportRewards between PlayerRecord and HenchmanRecords sections. Now the fun begins xD Click on the FOLDER icon at the top left corner to open a save game.

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You can get the source here since I believe Gibbed GPL'd his.

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You have to extract your individual xbsav files from your careers for this to work. A quick edit and now it does work on the xbox 360. As usual, though, he didn't bother to add Xbox 360 support. I've made a diff between your editor and and found out what differs file format 29 (Mass Effect 2 with latest patch) and file format 30 (Mass Effect 2 Legendary Edition). Gibbed was kind enough to make a rather detailed save editor for Mass Effect 2.