Plot: A confusing plot can really hurt a good custom story. The better the legibility, the higher the score and for voice acting, the more realistic and impressive it is, the higher the score. Voice Acting and Speech: Not all custom stories attempt voice acting therefore, this category includes both speech and writing (i.e. Likewise, creating an environment that is too big often results in confusion and makes the story's location seem cluttered. Level Design: Level design is critical to making a custom story interesting a bunch of hallways cobbled together does not make for an appealing story. Amnesia's atmosphere is designed to frighten-therefore, a scarier atmosphere merits a higher score. The more sinister one feels while playing, the better the atmosphere is. Atmosphere: Lighting, ambient noises (not music), props and fog all shape the atmosphere of a game.